Sunday, October 30, 2011

What video games do on their own.


I suppose if I’m going to try and explain why videogames deserve a little respect as it were, I suppose I should explain my philosophy in regards to this kind of thing.
            I’ll start by reminding you that each medium out there—each way we can experience a story, whether it be a book, a movie, a play, even a graphic novel—has something completely it’s own to offer the person experiencing it. For example, the way Holden Caulfield talks in Catcher in the Rye and the words he uses tells us more about his distaste for the adult way of life and “adult” ways of acting than any movie could. Conversley, there’s no way a book could adequately show us how much Alex DeLarge’s lease on life has changed from a world full of eccentric and usually sexual images to one bland and cold as portrayed in “A Clockwork Orange”.
            Videogames are no different. You’d think that videogames would just have cut-scenes that explain everything that’s going on, but there’s a phrase for games like that in the videogame world: doing it wrong. You see, unlike many of the above listed, there’s gameplay in videogames and just what goes on during that gameplay tells you a lot about world itself, the character you’re playing as, or the. There are a number of classic fourth-wall breaking examples, which videogames will often site. For example, there is a boss fight in “Metal Gear Solid” in which the boss shows reads the memory card in the Play Station you’re playing on, and will occasionally switch the controller from one port to another, giving you the feeling that the boss fight has spilled from the videogame’s world into our own.  Or, in a number of games, “Beyond Good and Evil” for example, there will be announcements playing while you explore the world, which allows for the feeling that the world is one way or another without interrupting the flow, unlike a film which would have to actually show the announcement going on for it to become relevant. And there are a whole slew of examples. The list could go on

1 comment:

  1. As someone who has played one video game once in their whole life I have no idea what you are talking about.Try to change the wording to more basic and slow. You are defending video games so your audience is those who are against them or don't know anything so I would talk to the audience like they don't know anything. Not in a demeaning way, just to make it useful for people who have never played video games before.

    ReplyDelete